I've got a few projects running in parallel at the moment, and figured I should actually put something about them up here.
First: a species-evolution board game. Evolve your species along complex evolutionary pathways, responding to events like natural disasters and jockeying to take advantage of your opponents' creations. No title yet. Early pre-prototype stage, I'll post more updates when it's playable, if not sooner.
Second: continuing work on the D&D campaign setting & sourcebook. This one's a lot further underway, but it's also huge! By my estimate, it's somewhere around half-done, so still a long way to go. For some reason I haven't really posted any updates on this project so far, so sometime soon I'll make a big post summarising what the book contains, a summary of the setting, campaign, and bestiary, and my progress so far on all the many different sections of the book!
Third: various other D&D 5e stuff that's in progress. Pretty happy with the finalised version of the Vitallier, the naval combat system is... mostly done, and at some point I'll get back to the general exploration rules, though that likely won't be for another six months at least – so much other stuff to get through first!
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