Here's an early concept of the in-game UI. We want to keep it very minimal, just a simple menu containing buttons for audio, home (main menu), and a level reset button. This last one is in for now, but I'd like to avoid it at all costs! One of the core concepts of the game is that you can't make negative progress, and can never get into a position that makes it more difficult to complete than it would be from the level start. As with anything, however, we'll have to see what happens in playtesting - it may well be that users prefer the option to reset, even if it's never strictly necessary.
The second image is a quick concept that Sie knocked together, for how weight pads and feature colours might look. I particularly like the god-rays marking the level exit.
Note: the actual exit location in the levels is now the top rear corner, and the start location the near corner – these draw-overs are based on the original layout, as is the UI concept above. I'll make sure to grab more level draft images with things in the right place for next time!