For the last 14 weeks, my team and I have been working on Me, Myself & Die, an isometric puzzle game for Android and PC.
MM&D is built around an unusual respawn mechanic: each time you die, you leave behind a block in that space, which can be climbed up, bounced on, and pushed around the level. Solving each puzzle, then, involves strategically orchestrating your own death to reach the glowing platform at the top and move onto the next level.
The production period has gone quite smoothly - our inter-team communication was exceptional, we were continuously ahead of schedule, and everyone worked very well towards one shared vision for the game.
We'll be returning to the project shortly—we have a short wishlist of things we didn't quite have time to implement—but the game is now live! Published! One-Point-Zero!