Me, Myself & Die
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Role: Project Lead, Gameplay & Puzzle Design, UX
Engine: Unity Team: 8 people Time: 14 weeks, August-November 2020 Project Goal: Create an engaging and fleshed-out puzzle game for a casual audience. An isometric puzzle game for Android & PC. Orchestrate your death, then use the resulting blocks to access new areas!
Me, Myself & Die is an engaging puzzle game built around a novel mechanic: dying leaves behind blocks that can be climbed up or bounced on to access new areas. In each level, the player must find ways to position these death-blocks to reach the level's exit and progress further through an Egyptian tomb. A key design problem in this game was working with a fixed isometric perspective, building engaging puzzles in 3D space without sacrificing the player's visibility. Working with touch-screen movement as the only input was also a challenging experience, which forced us to pursue elegance and depth in the game's mechanics to provide challenging puzzles for a casual audience.
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